-------------------------------------------------------------------------------------- MY RPG!! -------------------------------------------------------------------------------------- MY RPG!! is the story of Robin going on an adventure to various different themed locales. Follow her into the outside world and meet the other protagonists on her journey. What is there to lose? * A relatively linear RPG with various locales and aesthetics. * Gain skills from special battles and assign them to characters as you desire. * Meet cute girls getting emotional with one another. Controls -------------------------------------------------------------------------------------- Arrow Keys Move, navigate menus, you know the drill Z/Enter/Space Confirm X/Escape Cancel/Menu Shift Fast-forward text Changelog -------------------------------------------------------------------------------------- b 1.20 > Changed elements to the Cavern post-meeting-Fransisca scene and the Commune boss scene. > Fixed GC Shrine scroll speed/processing. > The HomeTown shop owner no longer morphs into a different sprite. > Relationship scenes now indicate level of bond increase. > Gold enemies can now (usually) be run from. Events also updated for future-proofing against later events. > Fixed chance of saving being disabled after using a GC Shrine. > Fixed a game-halting bug of a Mansion doorway having incorrect priority. > Various event visibility fixes. > Various typo fixes. b 1.11 > Revamped the Valentina flashback map and part of the Cavern. > Fixed some palette issues on some Robin sprites. > Minor dialogue edits/fixes. > Added a patch process to GC Shrines to apply some code fixes. b 1.10b > No more random arrows and space in the equip screen! > Reapplied hacks to runtime to fix altered addresses, this (probably) doesn't change anything externally though. > Blue name labels in menus for extra flair (mostly to test if I can spruce things up later, but probably not) > Rewrote some early scenes' dialogue. > Replaced some music to avoid future useage-rights problems b 1.10a > Shift can now be used to skip dialogue. b 1.10 > Fixed some visible looping in a map > Made sure Robin faces the campfire if an enemy was attracted > Moved a chest in the Commune > New battle backgrounds in Michael's world > Less obvious doorways now show arrows when unlocked > Adjusted GC Shrine scrolling speed b 1.09 > First Slime battle now sure-fire gives Antibody drops if you don't have any. > Slight weapon accuracy increases. > Altered Capability drop rate south of the Commune. > Typo fixes. > Fixed a house being open when it should be locked. > Altered events around the latter Commune scenes. > Altered a puzzle sprite/space in the Mansion. > Minor Mansion end-scene changes. > Jump points now have a bouncing sprite. b 1.08 > More gameplay post-Mansion, the demo now ends at the end of that "arc". > Adjusted Bekerel- damage. > Increased the SP cost of level 2 and 3 physical skills. > Fixed Deflux's description mentioning a state that doesn't exist. > Adjusted EXP rates to try and make character growths more equal. > Tried my best to add more flavour-text. > Tried de-coupling "Data" and the EXE again, as it's something that users may find more familiar a structure, and hopefully won't break. b 1.07 > Public release. > Enemy analysis skips targets if they're dead > Adjusted Earthworn Treant's hue. > Adjusted some overlays. > Worked on future gameplay not currently accessible. b 1.06 > Adjusted hit-rate of some physical skills > Rewrote dialogue in the cutscene post-Mansion b 1.05 > Added an Insight item obtained from the GC Shrine. > Pain and Seal now correctly persist after battle, however it cannot heal over time as a result. (RM2k bug??) > Fixed music not playing correctly in a Cavern map > Fixed some nonsense Cavern enemy weaknesses > Altered character/enemy/skill stats overall to try and deal the issue of normal attacks doing pitiful damage compared to skills. > UNALTERED stats and altered OTHER elements to try and deal with this STUPID ISSUE > REALTERED STATS > Adjusted an early Commune scene > Edited Fisher Girl NPC re Fleeing NPC > Fixed a mis-assigned RV when talking to Fransisca in the Commune > Renamed a boss > Minor dialogue changes to the Mansion end-scene b 1.04 > Increased Cavern chest item counts > Adjusted Cavern drop rates b 1.03 > Valentina now starts with All Menda and at Level 2 > All Menda is pre-purchased > Adjusted battle SFX volume > Adjusted Cavern drop rates > Altered a Cavern chest item > Minor edits to dialogue in Cavern boss scene b 1.02 > Altered some stats of the Cavern enemies > Lowered Merbeast's HP > Added warnings (kinda) before Merbeast and Cavern boss > Fixed GC Shrine AP bug b 1.01 > Renamed files so they don't throw an RTP error. > Fixed Robin's bed > Fixed dialogue in a Commune event > Altered GC Shrine transitions so they don't bug out outside the Mansion > Compiled the exe and "Data.lsd" into one file b 1.0 > Initial beta-tester release Known Engine Bugs -------------------------------------------------------------------------------------- > Equipping a passive skill doesn't decrease damage further if an innate defence has been upgraded. This is a limitation of the engine and unfixable. > Any boss that responds to the death of an ally has the chance of responding on the next turn instead of immediately. This is unfixable as it seems to be a fluke of order of actions or something. > The Fight/Auto/Escape menu can be scrolled while the escape message is displayed. I don't even know the deal with this one.